Sightseeing is all well and good but the main task at hand here is obviously shooting at as many things as possible until your trigger finger goes numb. Rest assured, there are plenty of opportunities to do so.Īs you explore new areas, groups of enemies will approach you on a regular basis, turning every seemingly innocuous street into a potential gunfight. ![]() Combat is handled with a twin stick setup, with the left stick handling player movement and the right stick controlling your aim (accompanied by a handy red laser pointer). There are a few different types of weapon available to you, each with their own different feel. Machine guns let you take on large groups of enemies from a distance but their accuracy and power leave something to be desired, whereas more powerful shotgun-type weapons like the Riot Gun do enormous damage up close, as a reward for the obvious risks involved. This by itself is no great innovation but the weapons are so satisfying to use and enemy strengths are diverse enough that some situations really do require you to stop and consider which gun to take into battle. Gunning down the giant mech boss with a machine gun is all well and good if you’ve got an eternity to spare slowly whittling his armour down. But if you can get in close and avoid its slow but extremely powerful attacks, you can blow chunks out of its health bar with a more powerful weapon. The environments also come into play during combat. The B button lets you duck down behind various pieces of scenery while holding the LT button lets you raise your gun above your head and aim over it, meaning you can take cover and fire from behind it, which is deeply satisfying to pull off (though it should be noted that enemies can do the same). Most games of this nature have some sort of character progression system and The Ascent is no different. ![]() As level up, you gain skill points which can be used to boost specific attributes, such as your maximum health or the likelihood of enemies being able to stun you. Some areas, especially narrower ones on bridges and the like, can feel like you’re shuffling forwards, taking on a big group of enemies, shuffling forwards again, taking on another group and so on until you reach your next objective.Īs entertaining as its gunplay is, it can sometimes feel like these countless battles are constantly thrown in your way to slow you down and artificially extend the game’s length.Īgain, none of this is truly revolutionary, but the true success of this game doesn’t lie in its innovation, but its execution (in more ways than one).Īs you progress through the game there will occasionally be moments where a feeling of repetition sets in.
0 Comments
Leave a Reply. |